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Day 42, Building 3: Lines carved into east-facing wall disappeared overnight. Smooth repair, no sign or alteration.

Day 43, Building 19: No dates on any product. Not clear how machine supplied with power.

Day 45, school: With @totheark. The sound of footsteps following us, impossible to detect direction of sound or nature of entity. Both of us experienced same phenomenon.

Day 46, school: @totheark has assaulted one of the hapless boards with a table leg. Ripple in the air, like a wave of static. Static lingers for rest of our time there; @totheark sends off sparks like a long-haired cat in a room full of Tesla coils.

Day 49, school: lights flikcering. might be real but might be me. not well. damnit epps.

Day 51, Building 28: Living potted plants in sunroom. First living thing I've seen since incident that will not be mentioned. Not friendly species, as far as I can tell, though at least it isn't more mould.

Day 54, Building 56: Sealed trapdoor in back of walk-in closet. No visible way to open it: no handle or keyhole. Electronic?
Day 54, Building 61: No dates on children's homework. Very boring read. I'm no expert, but one of the teachers seems to be having either a very good day or a nervous breakdown.

Day 63, northwestern park: Have publicised findings on the network. Rogers is a hell of a digger and has clearly missed his calling. Clear feeling of intrusion into grave being unwelcome. Oppressive atmosphere. Nosebleeds. Dizziness. Panic. Fairly standard, not unmanageable with preparation.
(Includes video record of dig.)

Day 67, Building 24: Flashlight-like item, upon being switched on, causes all colours native to the house to change, whether within line of sight of item or not (no effect on items brought in, whether Norfinbury-native or otherwise.) No discernible pattern in the changes.

Day 68, Building 24: Second park site dig (includes video of procedure. No change in my conclusions. As per question on the network, the corpses of children are indeed present, and are no more remarkable than those of adults.
Flashlight continues to be bloody useless. No effect outside building, on dig site, or on tablet videos. Opening it reveals insides to be gutted, lacking even a power source. Suspect that the item is merely display trigger for another device, though impossible to tell how or where.

Day 70, Building 24: (Audio note): It does make things change in what I dream. Interesting... very interesting...

Day 71, Building 2: Another sealed trapdoor; this time with a handle, though just as maddeningly locked. I've found a card with an upsetting recording, although quite possibly only upsetting because of the context.
Admin, with apologies, please transfer these notes to whatever new device I acquire if anything happens to this one.

Day 73, Building 21: Writeup of the Breaking the Matrix incident along with video record. IC writeup pending.

Day 74, school: Following @totheark's delightfully violent example of some weeks back. Hitting a whiteboard has caused it to start flashing red and blue. No other obvious effects beyond a headache.

Day 76, Building 33: Writeup of the first morgue death incident. IC writeup pending.

Day 84, Building 141: It's possible to reach the post office from the nearest house bearing north by sledding on an appropriately shaped piece of rubble. I feel great.

Day 86, Building 150: The toys definitely move around on their own power, though not when observed. Attempts to turn them all to face the wall - to prevent them seeing us move - don't seem to get a specific reaction. Filming and photography result in heavy distortion.
Why does it always have to be toys.

Day 92, Building 37: Humming a song triggered the sound of a baby's crying. This went on all night. I'll take the toys back, please.

Day 95, Building 27: ugh

Day 96, Building 32: Past residents appear to have attempted to block all light in this house. Relevant to my interests, as kids these days say. In perfect dark, the space of the building feels like warm, breathing flesh.
Prevented from further exploration by encounter with anomaly hidden in the house. Had to hold the door of one room closed against it. Considering the alternative, not actually complaining.

Day 98, Building 7: Reassembled typewriter. Left note to the effect, but that seems to have disappeared in the morning. I should try to use the machine itself.
I'm tired.

Day 101, Building 96: This is the day of Beckett's morgue death. There is no IC writeup or notes on this, but he includes a link to Brian's cleaned up video of how it went down.

Day 105, Building 37: Hackerquest. Extensive notes on this, particularly detailing Rhys's report of The Norfinbury Entity, as well as a link to Rhys's subsequent post. IC writeup pending, but the gist is mostly that Beckett notes having encountered similarly described entities before, and believes this lends a lot of support to his and Angel's theory that Norbinfury is the result of botched human attempts to harness the power of such a being, for which admin is possibly the handler, vessel, or proxy.

Day 122, Building 133: Beckett makes an attempt to record his group's encounter with an anomaly, but he sounds sick and exhausted, and it's a very half-hearted, disjointed attempt interrupted by the occasional musing about dreams of the Norbinfury Entity and about all the people he wishes he could discuss it with (Angel, and a few more names that mean something only to him).

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Beckett of the Mnemosyne

August 2016

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